Mech Combat

Use this first pass as the cockpit display: pilot identity, combat speed, armor, heat, and attack rolls.

Combat Speed -
Attack Bonus +0
Defense
Heat This Round 0
Armor 80/80
Status Ready
Current Heat Value
0

Armor Values

Fusion Engine Type 3S

Walking 3"
Running 5"
Jumping 0"
Movement this Round
0"
Terrain Modifiers
Terrain Armor Value Bonus Movement Cost
Basic 0 1"
Dense Woods 2 3"
Difficult 0 2"
Full Depth 6 1"
Half Depth 2 2"
Heavy Fortified 5 4"
Light Fortified 3 3"
Light Woods 1 2"
Marsh 1 2"
Slick 0 2"
Water 0 2"

Each Jump Jet allows you to ignore 1" of extra movement cost.

Weapons and Equipment

PPC Location: Right Torso, Slot 1
Type
Energy
Damage
10
Heat
10
Choose Range Modifier and Attack!
Small Laser Location: Left Arm, Slot 1
Type
Energy
Damage
3
Heat
1
Choose Range Modifier and Attack!
Small Laser Location: Left Torso, Slot 1
Type
Energy
Damage
3
Heat
1
Choose Range Modifier and Attack!

Combat Log