Half-Elves

Halfelf

Half-Elves bridge two worlds and thrive where diplomacy and intuition matter most. In the void, they serve as go-betweens, envoys, and advisors-able to mesh with nearly any crew or culture. Half-Elves follow all other rules as per the Dungeons and Dragons Player’s Handbook 2024.

Half-Elven Racial Traits:

  • Cultural Flexibility: Half-Elves gain advantage on the first skill check they make for a task that involves a cultural custom, including ones they have never witnessed before. Once their first attempt has been made, their charm wears off as they are expected to understand it.
  • Emaphatic Madness: As Half-Elves are more attuned to listening to others, the whispers of space and static affect them more easily. Half-Elves have disadvantage when making any saving throw against Cosmic Whisper effects.